Sooperlooper documentation

This only applies to the "standalone" application, the AudioUnit gets its midi events directly from the host. Do learn-style control binding by choosing the learn option from the context menu's of a button, slider or control. Control-Middle-clicking on the button or slider is a shortcut to start learning.

The main area of the MIDI Bindings window contains a list showing the currently bound commands and controls. Below the list are controls which reflect the currently selected item, allowing for modification of the selected binding, or the addition of a new binding. The Range entries become active with controls to specify how the midi values are mapped to the target control.

The scaling type choice may be either Normal linear or Gain logarithmic. The first entry maps to midi value of 0, the second entry maps to If you wanted to ignore the lower end of the range, you could set the min to 0. If the Learn button is pressed, the next incoming midi event will set the controls to its value.

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Note that no binding is changed until Add New or Modify is pressed which adds a new binding or modifies the existing selected one respectively. You can also load the intial bindings from the saved bindings file with the -m option to the engine or by specifying in the GUI's Looper Connection window. Live Looping Sampler.You can subscribe to this list here. Showing 25 50 results of You seem to have CSS turned off. Please don't fill out this field. Please provide the ad click URL, if possible:.

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SooperLooper - realtime looping sampler Brought to you by: essejpbd. Flat Threaded. Re: [sooperlooper-users] New SooperLooper 1. Attachments: signature. Re: [sooperlooper-users] New release! Re: [sooperlooper-users] New foot controller with image processing. Re: [sooperlooper-users] Seeking assistance setting up midi controller with SooperLooper. Re: [sooperlooper-users] Can't register in sooperlooper forum.

Re: [sooperlooper-users] Sooperlooper on ARM Sign Up No, Thank you. Thanks for helping keep SourceForge clean. X You seem to have CSS turned off. Briefly describe the problem required :. Upload screenshot of ad required :. Feb I have included a transcript from the video below the video does move pretty quick. Let me know if you find it helpful, and other topics on SooperLooper you would like to see covered.

It is available for the Mac and Linux, I will be working here with the Mac version. First we will look at launching SooperLooper and assigning Inputs and Outputs. Next we will look at recording and playing loops And finally we will take a quick look at syncing multiple loops. First you need to download and install 2 programs, SooperLooper, and another program called Jack.

Jack is used to route audio to and from SooperLooper. Instructions for obtaining Jack are on the Sooper Looper website. SooperLooper starts up with one player.

You can add additional players, and we are going to do that. This will open the Connection Manager, which shows all audio inputs and outputs. Clicking on the small triangle reveals each set of audio ports. The system group refers to the audio interface, and SooperLooper has its own group. In the SooperLooper group, there is a common output, which is a mix of the audio from each player in SooperLooper, and then also individual outputs for each player. You can see the first player is a styeroeo player with 2 outputs, and the second player, which I added, is a mono player with 1 output.

The same setup is reflected on the input side. I am going to use the common inputs and outputs. To connect the audio interface input to Sooper Looper, I click on the first input from the audio interface, and then double click on the SooperLooper input.

Then I do the same thing for input 2. Next I do the same thing for the outputs.A loop in music is a section of the music that repeats itself continuously until receiving a signal to either stop or move on to the next section. A loop can be assigned to a single instrument or to a group of instruments. Compositionally, loops are used for a variety of purposes. For example, they may function as formal bass patterns over which a composition is built, or they may suppy a long but consistently repeating series of chords used to define the harmony for independently composed bass and melody lines.

Modern music-makers use loops in another context.

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Performance loopers are machines that record an audio signal and capture it to a buffer for use as a repeating loop over which a performer improvises a new musical line or even another loop. A performance looper records multiple loops, thus giving the user an opportunity to compose additively in realtime. All performance loopers share some basic characteristics such as recording, file loading, and various transport mechanisms.

Typical transport controls include start, stop, and pause, to which some loopers add reverse and varispeed playback controls. Another important feature of the modern looper is the ability to put the system under external control via MIDI or some other control protocol such as OSC.

For live performance this feature is critical - hands-off operation is needed so the performer can attend to instrumental or vocal parts, some of which may be recorded and processed by the looper. Performance looping can become very complex very quickly, and performers need ways to easily configure and arrange their loops.

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Performing with loops permits a great variety of on-stage scenarios, from full-bore improvisation against freely selected loops to a rigidly defined sequence of loops to accompany a previously composed part. There may be no formally standardized ways of performing with loops, but some typical operations can be described. A performer may decide to have the looper play a variety of loops selected during the performance by using a MIDI footswitch.

During some of those loops he may record additional parts for looping or he may decide to simply utilize the loops as a more or less detailed accompaniment. The loops can be in any tempo, so it is possible to create a complex varied texture with loops of different instrumentation and timing.

As mentioned, the loops may be called in a random or ordered sequence, and they may be played individually or as stacks of material. External control of the looper is a necessity in any of these scenarios. Incidentally, the recorded material can be any sound at all, and performance loopers have found uses beyond the strictly musical. Each of the loopers profiled here includes the basic set of features noted above and each adds some unique appeal of its own.

They are all licensed under the GPL and are completely free and open-source software. Mercury's FreeWheeling is designed for the greatest ease of use in live performance.

The program supports some keyboard controls, but only a few mouse actions are supported. For best results, Freewheeling wants an external control surface of some sort. You can peruse the list of features that make Freewheeling unique among performance loopers. Some of its attractions include an integrated version of the FluidSynth soundfont synthesizer, support for multiple inputs for group jams, and the ability to capture and trigger multiple assymetric loops.

When Freewheeling opens you'll see the user interface displayed in Figure 1. You won't need to learn everything at once, but you will want to know that the Tab key cycles through Freewheeling's default UIs and the Esc key quits the program. Don't be put off by the XML - the author has provided copious notes on its use by normal users, and it is the key to customizing Freewheeling for your purposes.

The interfaces are simple control interfaces. As soon as I start playing - or singing or reading or making any kind of sound - the circle displays the recorded waveform. Press the Q key again and the recording stops. Now the key holds the loop for recall whenever I press it. Repeat the process for the other keys, and in little time you'll have a bank of loops for mixing and matching however you like. Oh, and you might also want to know that the U key erases the last recorded loop.

Documentation includes the forementioned Help page within the program, a number of videos presenting its controls and operation, a mail list with archiveand a Wiki.GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.

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Latest commit. Jesse Chappell updated version to 1. Git stats commits. Failed to load latest commit information. View code. It allows for multiple simultaneous multi-channel loops limited only by your computer's available memory. When used with a low-latency audio configuration it is capable of truly realtime live performance looping.

It also includes a GUI which communicates with the engine via OSC even over a network for user-friendly control on a desktop. However, this kind of live performance looping tool is most effectively used via hardware midi footpedals, etc and the engine can be run standalone on a computer without a monitor.

Getting Loopy: Performance Loopers For Linux Musicians

This software is licensed under the GPL, thus the source code is free, open and available. It is fully functional, no nagging, no activation keys, nothing to waste but time if you find it doesn't suit your needs. Best of all, because the source is open, there will always be someone around who can fix any problems, or add new features.

You are welcome to copy it, give copies to your friends, and modify it. Detailed descriptions of these features are found in the Documentation pages. Works anytime, even during loop record.

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Either the GUI 'slgui' or the console based test client 'slconsole' can be run which will communicate with a running sooperlooper engine. Run 'sooperlooper -h' for command line option help. Note the midi binding file option -m and take a look at the examples oxy8. Do learn-style control binding by choosing the learn option from the context menu's of a button, slider or control. Control-Middle-clicking on the button or slider is a shortcut to start learning. Then use the Routing features of JackPilot to connect the inputs and outputs of SooperLooper to the desired places.

For OS X you will want at least the 2.You can subscribe to this list here. Showing 25 50 results of You seem to have CSS turned off. Please don't fill out this field. Please provide the ad click URL, if possible:. Oh no! Some styles failed to load. Help Create Join Login. Operations Management. IT Management. Project Management. Resources Blog Articles Deals.

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Menu Help Create Join Login. SooperLooper - realtime looping sampler Brought to you by: essejpbd. Flat Threaded. Re: [sooperlooper-users] SL and Logic 8. Re: [sooperlooper-users] [solution] weird spikey behavior in Ableton Live and SooperLooper rendered my rig useless for a time. Re: [sooperlooper-users] multiple loops with AU [was SL standalone Sign Up No, Thank you. Thanks for helping keep SourceForge clean. X You seem to have CSS turned off. Briefly describe the problem required :. Upload screenshot of ad required :.

Feb Mar Apr May Jun Do you have a GitHub project? Now you can sync your releases automatically with SourceForge and take advantage of both platforms. Here you can get everything you need to build your own foot controller using free software tools! SooperLooper is a live looping sampler capable of immediate loop recording, overdubbing, multiplying, reversing and more. When used with a low-latency audio configuration it is capable of truly realtime live performance looping.

You seem to have CSS turned off. Please don't fill out this field. Please provide the ad click URL, if possible:. Oh no! Some styles failed to load. Help Create Join Login. Operations Management. IT Management. Project Management. Resources Blog Articles Deals. Menu Help Create Join Login. Open Source Commercial. Status Status Beta 1. Etcher is a powerful OS image flasher.

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